Your content is likely to be around a lot longer than Apple or Microsoft if you look after it properly.Adobe Flash Player Download.
You are free to launch your own competing device if none of the existing devices suit you.
Your code is highly portable and support across different vendors and devices is constantly improving you do not rely on a single vendor for your distribution means. You owe nobody nothing for the privilege of developing on the world’s single greatest platform. You can use any editor you want, on any platform and support any device you choose that has a web browser of any kind. Your code will not be very portable and Microsoft can put you out of business on a whim. If you don’t have a copy of Windows, you’ll have to purchase one. You will be tied to the Windows platform / Visual Studio /. Your app will only be available in countries that Apple supports. Your code will be moderately portable, but Apple can put you out of business on a whim. If you don’t have a Mac, you will need to purchase one.
You will be tied to the Mac platform and have to pay $99 a year to have access to your own phone. Expression Blend for Windows Phone, which brings Blend’s immersive Silverlight designer-focused environment to building immersive mobile experiences…” Also included are Silverlight and the XNA Game Studio.
“The Windows Phone Developer Tools package contains a toolset that will be familiar to Visual Studio developers for Windows Phone 7 development, including a Windows Phone 7 Series emulator integrated into Visual Studio so you can see your app in action and debug it as you would with any other VS project.
I will post more later is there are questions. I would write more but i am on my way out the door, so here are some links.
This should help clear the development parts of this us. More revealed here (though not all at the show) “…but despite the big splash, little to nothing was revealed about the developer environment.” While Microsoft showed off push notifications, they did not say a thing about multitasking, which means it’s still a big guess how it will work (if at all). Sadly, a lot of desired information was absent, too.
In other words, you can buy the trial version (with features turned off, or time-limited, whatever) and then upgrade to the full version without having to delete the trial app and download the full app (the iPhone way). Redmond does offer the ability to offer a single version of an application in the Marketplace that is both the trial version as well as the full version. While in-app purchases will not be supported initially, Microsoft will add this feature in future updates. Why churn through a list of applications when you can just find it in the most logical place: near your photos? Shazam, for instance, is integrated into the Music & Videos hub. For instance, Microsoft showed an image editing application that was part of the Pictures hub, which makes sense when you think about it.
Delightfully funny.Īpplications can either be offered “stand-alone” (i.e., iPhone-style), or, more interestingly, they can be integrated into the existing hubs. As Ars Technica notes, this poses problems for Adobe: Microsoft has no problems with offering Flash on Windows Phone 7 Series, but Adobe will have to put the Flash virtual machine on top of the Silverlight one.
Microsoft also confirmed that developers will not have the ability to develop native code – development is limited to Silverlight 4 and XNA. Both XNA and Silverlight 4 are fully hardware accelerated on the phone. The same goes for XNA, but we already showed you that earlier. We’re not talking some cut-down version, but the real deal – exactly the same runtime environment on your phone as you get on your desktop. The key to Windows Phone 7 Series development is Silverlight 4. Update: A lot more information, including photos and videos, at Engadget. Similarly, it was unclear how third party applications would integrate with the operating system. Windows Phone 7 Series really made major headlines when it was announced a few weeks ago, but despite the big splash, little to nothing was revealed about the developer environment. Finally, we’re getting to the meat of the matter.